

All up there are many hours of prison breaking ahead of you. Also included with this edition is Fhurst Peak, the first time this prison has appeared in a console version. If like me you had your ‘I give up moments’ but still want to keep playing the game, you can get a good feel of the tougher parts of the game by giving these prisons a go. Overall the added content shares the same pros and cons as the rest of the game, but with the added satisfaction of seeing an Austin Powers analogue getting the crap beat out of him by a bunch of James Bondesque prisoners. This was nice for when I needed a change of pace as I worked through the main game. Unlike the main game, you don’t need to complete a prison to unlock the next one. You can even try and knock out Santa as he goes about keeping you in prison and sweeping up reindeer poop (turns out you cannot). It was great to have some variety and even the change in scenery helps. The goal in these isn’t usually just to break out, but to also accomplish a task. Each prison has a little intro setting the scene, and then you’re given your elf/secret agent/escapist and let loose on the prison. There’s escaping Santa’s workshop/prison, Alcatraz and a James Bond/secret agent underground lair prison amongst others. Most have different themes than you’d find in the core game. But it is a nice touch to be able to name guards and fellow prisoners after your loved ones/enemies/cats who have wronged you, and either team up and break out of prison together or rough them up and steal their nudie magazines.Īlong with the original Escapists content, the complete edition includes all the DLC. The customisation is limited to appearance, although it hardly matters when you’re little pixel people. This leads to having to avoid losing your stash for a few days while you spend your time reading or ‘LOLing at cats’. Even when you have all the right bits you may not have enough intelligence stats to make it. The crafting system could do with a shiv to the side, as there is no real assistance given to what you need to make and what with. I also found out the hard way that having the action button also being the ‘punch someone in the face option’ made for way too many accidental knuckle sandwiches at meal times. You wake in the infirmary with all your hard-earned contraband gone, having to try again. This can wind up either being knocked out or worse you accidentally get involved and the guards knock you both out. Whether it was finally getting my hands on enough contraband items to craft what I needed to clear the last wall or an item that will keep my escape hidden for longer, it could all come crashing down when an inmate with an issue with you tries to beat the crap out of you every time the group has time together. The most frustrating issue I had with this game was when I had everything on the verge of being ready. Some will take it as part of the game, but the game would’ve benefitted from a much better tutorial system or even a light narrative in my opinion.

This leads to lots of guesswork and accidental breaking of rules that aren’t properly explained. Initially, you’re plonked into a new prison with just enough instructions to scrape by. Your enjoyment of the puzzle elements combined with the prison ‘sandbox’ will also depend on if you’re willing to put up with all the rules and restrictions that come with prison living.
#THE ESCAPISTS SWITCH HOW TO#
You’ve worked out the holes in security, worked out how to move your contraband around and built up the tools to bust out.Īt its core, The Escapists is a puzzle game and the reward is your freedom and the uneasy feeling that you’ve just let a convicted criminal out into the world and you’re the only one who knows they’re on the loose. When it all starts to fall in place is when the game is at its best. The more obstacles each prison adds means even more time poking and prodding the system before you can get down to busting out. Nothing like having to wait another whole day in the game to wash that dirty prison uniform you stole. When days are productive it feels good, but when things don’t go to plan the game can feel a bit slow as you have to wait to go through the cycle to get back to where you need to. As the days went on I got used to the patterns, building up a routine as I tried to sneak in some exploring and raiding others cells. Most escapes will take several days at least.
